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		|   Overview
          After completing Fairytale Fights I worked on a possible spinoff gameplay prototype. With a small team we made a prototyping framework for the Unreal Engine 3, and on top of that a third person platforming / action gameplay prototype.
         This prototype started by setting up basic third person platforming and fighting controls. A combo system was integrated, which was later left mostly unused due to a business decision. After melee combat we went on to ranged combat, including various targeting prototypes in order to get a good working / feeling ranged combat. Various game types have been tested/tweaked: Platform races, Team Deathmatch, Capture The Flag, Bombing Run, Cannibal's Crossing, Tower Battles, Single Player. Elements worked on
                
                        Gameplay / Game Types Prototyping Framework (design + implementation)Basic 3rd Person CameraPlatforming/movement controls and physics (based on unreal walking/jumping physics)Melee combo systemRanged weapon controls (based on unreal weapon system)Weapon targetingGame rulesIn-Game objects Related links |  |