Based on the Fairytale Fights IP, this gameplay prototype was an attempt at getting 2D platforming gameplay in a 3D environment. The platforming too had a twist, in that it was based on roller-scating, rather than walking around.

This prototype was based on a unique rail system with custom physics for scating and jumping. There was a side-camera attached to your character so you could at all times see where you are going. This prototype was never finished.

Elements worked on

  • Scating physics
  • Jumping physics
  • Various input

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